tag:blogger.com,1999:blog-31443610153045945352024-02-07T03:08:33.074-08:00JOE GRAINGER - FUTUREWORKS STUDENT(BA) Honours Game Design 2nd Year StudentJoe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comBlogger86125tag:blogger.com,1999:blog-3144361015304594535.post-18256248018689578262013-04-18T18:07:00.000-07:002013-04-18T18:07:06.661-07:00Final Environment Beauty Shots<div class="separator" style="clear: both; text-align: center;">
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<br />Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-24389952735220545392013-04-18T10:58:00.000-07:002013-04-18T10:58:04.761-07:00Mudbox Workflow<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">This has been my first test with Mudbox, previously I have only ever used Zbrush for any form of high poly sculpting and the workflow to bring that back down to something workable within a game engine isn't exactly quick or easy in my opinion. Mudbox seems to be great working alongside 3DsMax, I can make changes in the 3DsMax file to do with geometry or UV mapping and send them to Mudbox to update the working model there. I have found this particularly useful later on in the project where I have realised UVs haven't been right when I've exported the normal map (and so I change them in 3DsMax, update in Mudbox and re-export normals).</span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">This module for me has been a lot more about trying to get this workflow in to my head than it has been about making rigid-modular assets. My interpretation of the 'modular' aspect of the project was to produce organic shapes that can be slotted together in an array of different rotations/positions to create new and exciting scenes. </span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">In the first test below, I created the basic object inside 3DsMax and sent it to Mudbox. I found sculpting using 3DsMax's hotkeys and a mouse to be the most effective way to sculpt. Using the tablet seemed wrong in comparison to Zbrush, the camera control system in Mudbox seems to be flawed when it comes to tablets...</span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">After sculpting up to 3,000,000 polys I then could make a new 'export operation' which would extract normal/AO/displacement maps at whatever resolution I desired, from whatever iteration of the subdivided model I chose (I seem to choose the second iteration or one step up from the original mesh) and the poly counts are perfectly reasonable for the models. </span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;">I then use the AO map as a guide when <span style="font-size: x-small;">I'm pai<span style="font-size: x-small;">nting on highlights and more detail in Photoshop<span style="font-size: x-small;">.</span></span></span></span> </span></span><br />
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<br />Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-43276161209543243442013-04-18T10:06:00.001-07:002013-04-18T10:06:06.637-07:00UDK Modular Asset work<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">This post is is of two seperate modelling assignments we had, the first was based of a 'space age corridor' and the second was following a UDK/3DsMax/Photoshop guide which showed me how to produce assets of consistent proportions, ratio and quality when doing a bulk of assets. The knowledge I learned was then applied to the alien corridor. </span></span><br /><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> </span></span><br /><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">The alien scene was composed of a single 1024x1024 texture made up of seamless repeating patter<span style="font-size: x-small;">n</span>s I created in Photoshop using a combination of offset, <span style="font-size: x-small;">layer fx and RGB within <span style="font-size: x-small;">levels to achieve <span style="font-size: x-small;">the colours</span></span></span>. The 9 models that make up the scene are designed to slot together to make a variety of different shapes whilst using the least amount of assets to create an optimised scene within UDK. </span></span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">Apologies for the quality of the screenshots, they were taken on a Futurework's PC and at the time it appeared to be lit well. Opening them on my iMac with a <span style="font-size: x-small;">calibrated</span> monitor showed me the lighting was completely off, I've ramped up the white balance to show more definition of the modular construction. </span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Here is the pre-alien corridor work. The reference image is taken from CGTextures and is royalty free. I then began to split the building up in to modular pieces inside Photoshop. This process involved slightly tweaking perspective through transform/warp/skew and correcting seams/gradients in order to make the texture repeat well.The normal map was produced through CrazyBump <span style="font-size: x-small;">after everything had been checked over with the d<span style="font-size: x-small;">iffuse map on the<span style="font-size: x-small;"> model.</span></span></span></span></span></div>
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<br />Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-36416875100947453842013-04-18T08:13:00.002-07:002013-04-18T08:13:27.190-07:003D Plinth/Turntable<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ47xXXXVuZNwK8iuJQm0NdfasG6qz93uXU-qeqIySdTS19d9J7BsUoBmd0zjB87vIssfIUTsL_PdSGlgubkzT03U9FHqaetPTU53sVKdUTNOYBjNZIVu7YdUJXk67r1Pl7rztfpJVsGo/s1600/PlinthRender.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ47xXXXVuZNwK8iuJQm0NdfasG6qz93uXU-qeqIySdTS19d9J7BsUoBmd0zjB87vIssfIUTsL_PdSGlgubkzT03U9FHqaetPTU53sVKdUTNOYBjNZIVu7YdUJXk67r1Pl7rztfpJVsGo/s640/PlinthRender.jpg" width="640" /></a></div>
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">I created a turntable earlier in the year as part of the learning process, it was so that we could have a <span style="font-size: x-small;">generic scene in which to import models to render them out <span style="font-size: x-small;">at high quality, and of consistent scale/render size and environment. I personally didn't like the <span style="font-size: x-small;">idea of rendering all of my work on top of this plinth<span style="font-size: x-small;">, I felt even as a gr<span style="font-size: x-small;">eyscale object it detracted from whatever the art work was that you would be showing<span style="font-size: x-small;">. It was also animated <span style="font-size: x-small;">so that we could produce 360 degree <span style="font-size: x-small;">animated videos/stills of models to showcase the work.</span></span></span></span></span></span></span></span></span></span></div>
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Plinths work in real life as they raise objects up and give them stature, where as digitally trying to show importan<span style="font-size: x-small;">ce of a piece of work doesn't <span style="font-size: x-small;">necessarily</span> work in the same way. I<span style="font-size: x-small;"> personally prefer a simpli<span style="font-size: x-small;">stic approach to presenting work<span style="font-size: x-small;">, allowing the empty space surrounding the model (<span style="font-size: x-small;">blank space is rare when looking around the internet!) to let the piece breathe<span style="font-size: x-small;"> and stand out. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></div>
Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-76401042399414187842013-04-18T03:30:00.000-07:002013-04-18T08:06:18.198-07:00UDK Level - Video<div class="separator" style="clear: both; text-align: center;">
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<br />Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-543552037541603852013-04-17T14:30:00.000-07:002013-04-18T08:06:52.387-07:00Level Development<div style="text-align: center;">
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">I had original thought to produce a very org<span style="font-size: x-small;">anic flowing map based on an environment made of sweets and chocolate, this chan<span style="font-size: x-small;">ged soon after this <span style="font-size: x-small;">quick conc<span style="font-size: x-small;">ept. It then changed to become a level based upon flowing down a canyon in a raft, but having reali<span style="font-size: x-small;">s<span style="font-size: x-small;">ed I couldn't apply any puzzles or a great deal of kismet to it I dec<span style="font-size: x-small;">ided to resort to a more traditional FPS style level. I have looked in to deve<span style="font-size: x-small;">loping the landscape around desert terrain and canyon like c<span style="font-size: x-small;">liff faces, so I am looking t<span style="font-size: x-small;">o enclose the level through a comb<span style="font-size: x-small;">ination of these two extremes.</span></span></span></span></span></span></span></span></span></span></span></span></span> </div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">After iterati<span style="font-size: x-small;">ng level concepts in UDK <span style="font-size: x-small;">I came up with a<span style="font-size: x-small;"> level that doesn't look much like the concept above<span style="font-size: x-small;">, it<span style="font-size: x-small;"> had to drastically change from the initial concept to work as a first person explor<span style="font-size: x-small;">ation game. After coming up with a basic level in UDK that I had reviewed half way through the module, I was told to make it more 'exciting' and give more challen<span style="font-size: x-small;">ge to the player and to incorporate more Kismet based events. </span></span></span></span></span></span></span></span></span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Here are a number of screenshots from the initial UDK level, <span style="font-size: x-small;">unfortunately I didn't take a great deal of top down photos of the completed map and my packages have all become broken trying to <span style="font-size: x-small;">rename/restructure the packages for pro<span style="font-size: x-small;">fessionalism. </span></span></span></span></span></span></span></span></span></span></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs4R_20vrXe_pYQUDjmEh_zHUvWk9Pyl41nVLejddfigaF64r6C7LM5nPNVvDyrffTbz-sW6SZJeuOnHoLyZLWAFqi4_nKaHyt0uSkFpqedYAI90yfHx5-4ZUTDQ8w4_xA5c8HJA-Ac3w/s1600/InGame2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="376" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs4R_20vrXe_pYQUDjmEh_zHUvWk9Pyl41nVLejddfigaF64r6C7LM5nPNVvDyrffTbz-sW6SZJeuOnHoLyZLWAFqi4_nKaHyt0uSkFpqedYAI90yfHx5-4ZUTDQ8w4_xA5c8HJA-Ac3w/s640/InGame2.jpg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4zp7GxEeLo5Oap_SrFoKFPTZ37YWwfCW3gy0O8iNGDtxY7hhm0Jv-CIHzoz00HzAXayb1QdEIvOWZ-RotJoPxSqo-9LH8gZbZt5RDPPZCdtZzpy5jqYcwfwf6OuHk60lEaPRVoKBQKLI/s1600/InGame3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="376" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4zp7GxEeLo5Oap_SrFoKFPTZ37YWwfCW3gy0O8iNGDtxY7hhm0Jv-CIHzoz00HzAXayb1QdEIvOWZ-RotJoPxSqo-9LH8gZbZt5RDPPZCdtZzpy5jqYcwfwf6OuHk60lEaPRVoKBQKLI/s640/InGame3.jpg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH1BlB7XxpJU9b-sjMa5gng4DYu3levEhz666zNfudhzYSY0ofmq_hPaHJQXdIr3QBjTk__ESprSnqtrhpzwVooeJODYqnAGjsLrsAXTQ85K5eEXDY0Bo6rMw6o6sy3DQ2IZIyxEorq18/s1600/InGame5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="376" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH1BlB7XxpJU9b-sjMa5gng4DYu3levEhz666zNfudhzYSY0ofmq_hPaHJQXdIr3QBjTk__ESprSnqtrhpzwVooeJODYqnAGjsLrsAXTQ85K5eEXDY0Bo6rMw6o6sy3DQ2IZIyxEorq18/s640/InGame5.jpg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvTAlLwc7SePP0JF2f357Onjt9084OVRbTyZk5YS6clMjlKDZu9XQD7WOe3D7oDIVTsxwpo2qglGuvBEthYA7ElixyTd7pgw7S895ZR7jiWvT7xMGqQM7RUmp7SlU5o-8i8GIYKj-xdSs/s1600/InGame6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="376" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvTAlLwc7SePP0JF2f357Onjt9084OVRbTyZk5YS6clMjlKDZu9XQD7WOe3D7oDIVTsxwpo2qglGuvBEthYA7ElixyTd7pgw7S895ZR7jiWvT7xMGqQM7RUmp7SlU5o-8i8GIYKj-xdSs/s640/InGame6.jpg" width="640" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEsfd8okO3RvLwjYajNXbqLY3A3fABykQnu_Ds7rcfCRbl88vx3OnWLv9EP6d7qkAzTMZKpZuG09Bn_FiNAGt5affBiWgA3eDTMYh1p-qDSKiA9zM9UaS3o8mN1OTzYa5ZJ2lW0WCnlfQ/s1600/InGame4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="376" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEsfd8okO3RvLwjYajNXbqLY3A3fABykQnu_Ds7rcfCRbl88vx3OnWLv9EP6d7qkAzTMZKpZuG09Bn_FiNAGt5affBiWgA3eDTMYh1p-qDSKiA9zM9UaS3o8mN1OTzYa5ZJ2lW0WCnlfQ/s640/InGame4.jpg" width="640" /></a></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"> </span></span></span> </span></span></span></span></span></span></span></span></span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">I produced a new block<span style="font-size: x-small;">map in my sketchbook to work from, creating a new level from scratch but now with the existing knowled<span style="font-size: x-small;">ge of my previous endeavour.</span></span></span></span></span></span></span></span></span></span></span></div>
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<b><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">Sketches <span style="font-size: x-small;">of gameplay ideas</span></span></span></b></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;">Th<span style="font-size: x-small;">is sketch shows the idea of the player platform hop<span style="font-size: x-small;">ping ac<span style="font-size: x-small;">ross a <span style="font-size: x-small;">steep drop from a cliff ed<span style="font-size: x-small;">ge, the stacks get smaller to the other side to 'ease' the player in to the concept of platforming in first person.</span></span></span></span></span></span></span></span> </div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">Th<span style="font-size: x-small;">is sketch looks in to a later part of the l<span style="font-size: x-small;">ev<span style="font-size: x-small;">el which unfortunately I didn't have time to complete<span style="font-size: x-small;">, It was where I wou<span style="font-size: x-small;">ld tie-in the architecture module assets from XB2002 with the organic landscape<span style="font-size: x-small;"> tha<span style="font-size: x-small;">t floods the level. </span></span></span></span></span></span></span></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj00eHcitsPM4EKvk3Zd2oU_H6EeWHU8nAkKk_Z4hgTNPRn0lXpjSU4LCBi1W2uasKIkdRYx_D5Vo-nWEnrFwmnfDovW0bq_saYCDY-zexv1Kt4uY4RnPqK3_3Z5irksV6uCyp66kIheFk/s1600/image_1.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj00eHcitsPM4EKvk3Zd2oU_H6EeWHU8nAkKk_Z4hgTNPRn0lXpjSU4LCBi1W2uasKIkdRYx_D5Vo-nWEnrFwmnfDovW0bq_saYCDY-zexv1Kt4uY4RnPqK3_3Z5irksV6uCyp66kIheFk/s640/image_1.jpeg" width="480" /></a></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">Again, this sketch also relates to a later puzzle which I didn't have time to create. It was an expansion on the simple puzzle I have incorporated already in to the level, but it involves translating the symbol seen on the wall with the 3D cylinder which rotates within the wall. </span></span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> This section looks at the player entering the tomb section of the level, here the player would put all of what they have learned up to this point to the test. The tomb is a time based event, when triggered the player has X amount of time to complete the series of challenges. They include navigating the narrow corridor, solving two slightly more complex wall/cylinder puzzles (to stop the axes and open the main tomb door) and on entering completing a four-tiered cylindrical puzzle using the adjacent obelisks as clues before the tomb fills with sand (from the exterior wall holes).</span></span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">And this is what I created which is just out of reach at the current-end of the level, suggesting what was to come but not giving too much away (other than in this blog post...)</span></span></div>
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Puzzle Concept, how visually it would be placed and thought process before applying idea in Kismet. <br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><br /></span></span>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-6252507645519947972013-04-16T19:06:00.001-07:002013-04-17T01:51:21.947-07:00Futures : Presentation Slides<div class="separator" style="clear: both; text-align: center;">
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<br />Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-49294885237177719122013-04-16T07:51:00.004-07:002013-04-16T19:45:44.913-07:00Self Initiated Project Evaluation<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;"><b>Research</b></span><br />
<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;"></span><br />
<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">I felt the research for this project could perhaps have been expanded to help me produce a more informed and uniform art style. It seemed at the start I had this vision of a very harsh shaded world which really gave the impression of folded paper, but what I have ended up with is a more smoother 'child like' style lending itself more towards a Wii game instead of something of more artistic merit.</span><br />
<span style="font-family: Arial; font-size: x-small;"></span><br />
<span style="font-family: Arial; font-size: x-small;">I believe this issue has come through using Unity3D as my game engine and restricting myself to mobile development, these two factors combine to make it much harder to produce high quality/semi-realistic rendering techniques. I have tried later on in the project to rectify this by rendering all of the assets in Cinema 4D using custom made material shaders which can better replicate the look of thick paper on the models (it also helped improve the antialiasing on the models and consistency of the lighting setup).</span><br />
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<span style="font-family: Arial; font-size: x-small;"></span><br />
<span style="font-family: Arial; font-size: x-small;">I felt it was quite a blurred line in terms of polycounts for objects (due to the variety of objects, workflows for polygon reduction and quantity and quality of assets) and also the ordering in which things were produced. Working solo on a project can really test you to see if you can stick to a 'regimented' way of working and many things can affect this process. I found if I had a particularly intensive week and fell behind on my schedule, I'd be doubling up some weeks and on others I'd advance other parts of the project that interested me more at the time messing up the schedule for the later weeks. </span><br />
<span style="font-family: Arial; font-size: x-small;"></span><br />
<span style="font-family: Arial; font-size: x-small;">It might have been worth exploring UDK at the start of the project and doing some comparisons between the two game engines to see which would benefit me more visually as the end result for the project was not a game, it was a visual representation of the artwork for the game.</span><br />
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<b><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">Chara<span style="font-size: x-small;">cter</span></span></b><br />
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<span style="font-family: Arial; font-size: x-small;">I also believe like the art style, the cat needed a lot more research and development. I think through the project I realised I was much more interested in the design and visual appearance of the environment that surrounded the character than the character itself. I seemed to neglect the work I had to do on the cat until I HAD to do it, perhaps it was past experiences with animation and rigging characters that put me off. I found it quite hard to source any usable footage of cats walking in profile and frontal perspectives, or for that matter any movements (such as jumping, idleness etc)... which is surprising considering the internet is inundated with cat videos.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLk7lKaTv2W0Y1-JgD93rpnwhi_u_C7o_g4C_Q18D8dJiqyYI5rNM84chLUTEOlp5rBb6S7xAGCStOsiI7Xj7R_vzWrUOma75SK_7RaAmWnxzJyvdzxfqpriQDsuFDP_VYPq5y_jCprDQ/s1600/EssayImageFive.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLk7lKaTv2W0Y1-JgD93rpnwhi_u_C7o_g4C_Q18D8dJiqyYI5rNM84chLUTEOlp5rBb6S7xAGCStOsiI7Xj7R_vzWrUOma75SK_7RaAmWnxzJyvdzxfqpriQDsuFDP_VYPq5y_jCprDQ/s640/EssayImageFive.jpg" width="640" /></a></div>
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<span style="font-family: Arial; font-size: x-small;">I felt the character needed to be defined more before I began designing him, I should have built up a back story which had solid foundations from the games core mechanics and then iterated concepts before jumping in with the modelling and texturing process.</span><br />
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<span style="font-family: Arial; font-size: x-small;">I am glad that I did not settle with the first 3D iteration of the cat model, after review it became painfully obvious the cat looked very un-natural, thin and rigid. All these things came from other people reviewing my work, myself and through trying to animate the thing which was like animating 4 cocktail sticks to move like legs.</span><br />
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<b><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">Scale of project</span></b><br />
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<span style="font-family: Arial; font-size: x-small;">I'm quite happy that I managed to achieve so much on my own. To produce an entire world including lan<span style="font-size: x-small;">d<span style="font-size: x-small;">scape, char<span style="font-size: x-small;">acter, the sky, the atmosphere<span style="font-size: x-small;">, the foliage<span style="font-size: x-small;">, stru<span style="font-size: x-small;">ctures and<span style="font-size: x-small;"> all<span style="font-size: x-small;"> the smaller details within the time frame alongside my other modules<span style="font-size: x-small;"> has proven to myself that I am capable of more than I thought. </span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-family: Arial; font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">I think at the start I was quite naive in my approach, <span style="font-size: x-small;">it is hard a<span style="font-size: x-small;">t th<span style="font-size: x-small;">e<span style="font-size: x-small;"> start of a project to <span style="font-size: x-small;">really know how much th<span style="font-size: x-small;">ere will be to do and es<span style="font-size: x-small;">p<span style="font-size: x-small;">ecially to try and plan an entire years work is no easy task<span style="font-size: x-small;">. The problem is everything is based <span style="font-size: x-small;">on estimations as this isn't something I have done before, so if one section of the project was underestimated it creates a<span style="font-size: x-small;"> back log of work which can lead to becoming <span style="font-size: x-small;"><span style="font-size: x-small;">enthused</span> with the project.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> <br />
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<span style="font-family: Arial; font-size: x-small;">I believe one of the core things I <span style="font-size: x-small;">will definitely tak<span style="font-size: x-small;">e through to <span style="font-size: x-small;">new projects from this one is hav<span style="font-size: x-small;">ing a <span style="font-size: x-small;">good workflow. It took me a month or so to really get a good 'flow' for my work method, understanding how I would <span style="font-size: x-small;">get from concept to implementation and maintain a consistent quality was a real worry for me at the start<span style="font-size: x-small;">.</span></span></span></span></span></span></span></span><br />
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<span style="font-family: Arial; font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">After much trial and error, and experimenting with software th<span style="font-size: x-small;">at <span style="font-size: x-small;">either spe<span style="font-size: x-small;">d up or hindere<span style="font-size: x-small;">d the pr<span style="font-size: x-small;">ocess I managed to get <span style="font-size: x-small;">something that <span style="font-size: x-small;">worked for me. Here is <span style="font-size: x-small;">a simplified diagram of the process...</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> <br />
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<b><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">Workflow</span></b><br />
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<i><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">Asset List > Drawing/Concept > 3D Model > Unity > Block colour >Optimise <span style="font-size: x-small;">3D Model <span style="font-size: x-small;">></span></span> Texture > iterations L/M > Render Book</span></i><br />
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<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;"><span style="font-size: x-small;">It has also made ob<span style="font-size: x-small;">vious why so man<span style="font-size: x-small;">y <span style="font-size: x-small;">studios have d<span style="font-size: x-small;">ifferent pi<span style="font-size: x-small;">pelines for the asset production. Each game is so unique that it requires a tailor made process to <span style="font-size: x-small;">produce the assets<span style="font-size: x-small;"> to a standard that looks ri<span style="font-size: x-small;">ght.<span style="font-size: x-small;"> Not to <span style="font-size: x-small;">forget the <span style="font-size: x-small;">advances being made in technology year <span style="font-size: x-small;">on year, a<span style="font-size: x-small;">s studios embrace and t<span style="font-size: x-small;">ailor new softwares to su<span style="font-size: x-small;">it thei<span style="font-size: x-small;">r needs. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><i><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;"> </span></i><br />
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<b><span style="font-family: Arial; font-size: x-small;">Coding</span></b><br />
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<span style="font-family: Arial; font-size: x-small;">I had hoped I wouldn't have to get involved much with coding <span style="font-size: x-small;">as it isn't really a big part of the criteria for this project, but it was una<span style="font-size: x-small;">voidabl<span style="font-size: x-small;">e. Designing assets for a game require<span style="font-size: x-small;">d me to implem<span style="font-size: x-small;">ent the objects in to the actual game world and view/use them from a players perspective</span></span></span></span></span></span><b><span style="font-family: Arial; font-size: x-small;"><span style="font-size: x-small;">.<span style="font-size: x-small;"> </span></span></span></b><span style="font-family: Arial; font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">I created a simple character controller and through learning Mechanim (Unity's new animation <span style="font-size: x-small;">module) I hacked a <span style="font-size: x-small;">movable character together to be used to test things. I later imple<span style="font-size: x-small;">m<span style="font-size: x-small;">ented a <span style="font-size: x-small;">few actions the player could do, such as chopping a tree <span style="font-size: x-small;">down and mining ore. The final p<span style="font-size: x-small;">iece of code r<span style="font-size: x-small;">equired was to allow scene switching<span style="font-size: x-small;">, t<span style="font-size: x-small;">his was important to get a feel for the change over between spaces and to see <span style="font-size: x-small;">how (and if) it worked.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><b><span style="font-family: Arial; font-size: x-small;"><br /></span></b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4iMxxMMTgpvsZprjh7IiEoDEbDIuZ2Gjvk0jttEPI1vBZMGnGxyWxigGsmJpNkXQNeSyb7exE0bpwh9YlIExIXeu37M7VbQvDGnVoTDCoNlQzvNCvASOVyGSI0wu5bn7h-s0dy5Y1mP4/s1600/EssayImageThree.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4iMxxMMTgpvsZprjh7IiEoDEbDIuZ2Gjvk0jttEPI1vBZMGnGxyWxigGsmJpNkXQNeSyb7exE0bpwh9YlIExIXeu37M7VbQvDGnVoTDCoNlQzvNCvASOVyGSI0wu5bn7h-s0dy5Y1mP4/s640/EssayImageThree.jpg" width="640" /></a></div>
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<b><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;">Book</span></span></b><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;"><span style="font-size: x-small;">I think the end result of my project was a little rushed. I hadn't taken in to account render times (which were 30 minutes per object), composing the book together and ultimately getting it printed. <span style="font-size: x-small;">I had been quoted 14 working days for a<span style="font-size: x-small;">n A3 high quality book<span style="font-size: x-small;">, by this time I had two weeks remaining on the project and still had to render and compose half the book. I have <span style="font-size: x-small;">for this reason<span style="font-size: x-small;"> fell short <span style="font-size: x-small;">on what I ho<span style="font-size: x-small;">ped I could put in<span style="font-size: x-small;">side the book<span style="font-size: x-small;"><b>.<span style="font-size: x-small;"> </span></b><span style="font-size: x-small;"><span style="font-size: x-small;">Some of these things are not <span style="font-size: x-small;">necessarily state<span style="font-size: x-small;">d in the p<span style="font-size: x-small;">roject <span style="font-size: x-small;">pla<span style="font-size: x-small;">n<span style="font-size: x-small;">, for <span style="font-size: x-small;">example I wanted to make 3 iterations of each mode<span style="font-size: x-small;">l inside the book (using<span style="font-size: x-small;"> an appendi<span style="font-size: x-small;">x to show the low/medium poly models<span style="font-size: x-small;">, linked through alphabetical/numerical order)<span style="font-size: x-small;">. I also wanted to include more renders from Cinema 4D of the landscap<span style="font-size: x-small;">e<span style="font-size: x-small;"> and <span style="font-size: x-small;">interior sce<span style="font-size: x-small;">ne. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">I<span style="font-size: x-small;"> ha<span style="font-size: x-small;">ve purposefu<span style="font-size: x-small;">lly excluded any G<span style="font-size: x-small;">UI from the book as I felt it would break the <span style="font-size: x-small;">layout and flow of <span style="font-size: x-small;">t<span style="font-size: x-small;">he book, but more importantly I didn't feel the G<span style="font-size: x-small;">UI elements <span style="font-size: x-small;">stood out enough <span style="font-size: x-small;">to warrant its own <span style="font-size: x-small;">pages within the book itself. I had hoped I could include the texture maps for all of the 3D elements too<span style="font-size: x-small;">, but again it didn<span style="font-size: x-small;">'t suit what I already had within the book<span style="font-size: x-small;"><b>.</b></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><b>Summary</b></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Ultimately it has been a great exp<span style="font-size: x-small;">erience, to be given the opportunity to develo<span style="font-size: x-small;">p <span style="font-size: x-small;">myse<span style="font-size: x-small;">lf at my own pa<span style="font-size: x-small;">ce with a project set by me <span style="font-size: x-small;">is something I haven<span style="font-size: x-small;">'t <span style="font-size: x-small;">exper<span style="font-size: x-small;">ienced before.<span style="font-size: x-small;"> I <span style="font-size: x-small;">learn<span style="font-size: x-small;">ed an awful lot from trial and error<span style="font-size: x-small;">, and I believe tha<span style="font-size: x-small;">t is one of the most effective wa<span style="font-size: x-small;">ys to lear<span style="font-size: x-small;">n<span style="font-size: x-small;"> and remember processes and software s<span style="font-size: x-small;">peci<span style="font-size: x-small;">fic <span style="font-size: x-small;">tasks. What I have co<span style="font-size: x-small;">me out with is something (when printed) I can take to <span style="font-size: x-small;">future in<span style="font-size: x-small;">terv<span style="font-size: x-small;">iews and feel confident in the qu<span style="font-size: x-small;">ality and quantity of my work.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"> </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><b> </b>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-80346802531101293582013-04-16T04:54:00.000-07:002013-04-16T04:54:09.699-07:00Futures : The Plan<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">After reading th<span style="font-size: x-small;">rough<span style="font-size: x-small;"> all my research a<span style="font-size: x-small;">nd taking a step back and seeing where I am actually up to in terms of a car<span style="font-size: x-small;">eer within the <span style="font-size: x-small;">games industry <span style="font-size: x-small;">I have been able to <span style="font-size: x-small;">make a few informed deci<span style="font-size: x-small;">si<span style="font-size: x-small;">o<span style="font-size: x-small;">ns at what I would like to <span style="font-size: x-small;">do w<span style="font-size: x-small;">hen I finish the BA next year.</span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Currently I work three jobs (p<span style="font-size: x-small;">art time)</span> outside of <span style="font-size: x-small;">University, two are<span style="font-size: x-small;"> Barista based and involve me being very ha<span style="font-size: x-small;">nds on, fast <span style="font-size: x-small;">p<span style="font-size: x-small;">aced and communicating with a wide <span style="font-size: x-small;">assortment of people. The other invol<span style="font-size: x-small;">ves designing environments, assets and game<span style="font-size: x-small;">play/game mechanics<span style="font-size: x-small;"> in the role of </span></span></span><span style="font-size: x-small;">a game designer on an ar<span style="font-size: x-small;">ray of differen<span style="font-size: x-small;">t projects<span style="font-size: x-small;">, ranging from Browser b<span style="font-size: x-small;">ased viral flash games to fu<span style="font-size: x-small;">lly <span style="font-size: x-small;">polished iOS/Android 3D games.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">What I have reali<span style="font-size: x-small;">sed by juggling <span style="font-size: x-small;">all of these things is that I do enjoy the variety<span style="font-size: x-small;"> of<span style="font-size: x-small;"> multiple jobs, and that perhaps being an indie developer will gi<span style="font-size: x-small;">ve me the opportunity to balance my time infront of a screen with the communc<span style="font-size: x-small;">ation </span>based role of being a Barista. Becoming an environment artist at a AAA gaming company <span style="font-size: x-small;">slightly worries me in terms of creativity, I'm scared that a) If <span style="font-size: x-small;">it pays well I may end up stuck creating other people<span style="font-size: x-small;">s ideas for a long time. b) It may <span style="font-size: x-small;">taint my nai<span style="font-size: x-small;">ve view on games <span style="font-size: x-small;">development a<span style="font-size: x-small;">nd turn me in to someone who recreates very 'samey' <span style="font-size: x-small;">pieces of work. I und<span style="font-size: x-small;">erstand that working in the indu<span style="font-size: x-small;">stry would teach me numerous invaluable sk<span style="font-size: x-small;">ills, but I also believe the majority of the tecnical skills I would learn would be company specific and <span style="font-size: x-small;">not easily transferred to a different <span style="font-size: x-small;">co<span style="font-size: x-small;">mpanies workflow.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Income from<span style="font-size: x-small;"> working as a Barista will fund my Indie endeavours until the team is strong <span style="font-size: x-small;">e<span style="font-size: x-small;">nough to gai<span style="font-size: x-small;">n </span></span></span>real funding and backin<span style="font-size: x-small;">g. One of the ma<span style="font-size: x-small;">in reasons for having jobs outside the <span style="font-size: x-small;">games industry for me i<span style="font-size: x-small;">s to keep me moving, and to hold back the possi<span style="font-size: x-small;">bility of eye strain/<span style="font-size: x-small;">RSI.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">There is always the possibility of applying for an <span style="font-size: x-small;">i<span style="font-size: x-small;">nternship (hopefully California?) to work in industry for a year without the <span style="font-size: x-small;">immediate pressu<span style="font-size: x-small;">re of ha<span style="font-size: x-small;">ving to know everything <span style="font-size: x-small;">and <span style="font-size: x-small;">have a<span style="font-size: x-small;"> really smooth workflow<span style="font-size: x-small;">, I believe that is something th<span style="font-size: x-small;">at can only really be learned <span style="font-size: x-small;">on the job an<span style="font-size: x-small;">d is something that takes time to gain.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-57450619991128172582013-04-16T04:28:00.001-07:002013-04-16T04:28:32.339-07:00Futures : Indie Developer Case Study <span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">Attempted to write this blog post THREE times today, it has taken me two hours and each time it has over-wrote my post with a previous blog post. </span><br />
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<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">The post looked in to an indie development studio called Whole Hog Games and how they used Kickstarter to fund their project. The key information I gained from this research will be included in my presentation, but I do not have the time to retype the entire post for a fourth time... I blame Firefox.</span>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-35786946953692080432013-04-14T11:25:00.001-07:002013-04-16T04:56:25.521-07:00Futures : Environment Artist's Portfolios<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">Here is a list of portfolio's I have looked in to, there seems to be a wide range of ways to showcase the work created and there also seems to be no 'set' themes or consistencies through the websites (other than showing an entire environment as a piece of work), they don't seem to go particularly in-depth with individual models or explanations on the development process which is something I would have expected.</span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">www.timspanjer.com</span></span></em></strong></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><strong><em>www.andybaigent3d.com</em></strong></span></span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><strong><em>www.jonarm.com</em></strong></span></span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><strong><em>www.michaeldunnam.com</em></strong></span></span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><strong><em>www.roelcoucke.com</em></strong></span></span></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><strong><em>www.ryandao.com</em></strong></span></span></div>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><br /></span></span><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><br />I think if I am to pursue a career within the games industry as an environment artist I will want to produce a digital (and printed) portfolio exploring a diverse range of environments. I also believe showing some of the more exciting models on their own would be advantageous to show my modelling skills, and perhaps some more organic work produced in Mudbox or ZBrush as these programs seem to appear more and more on these job application requirements.</span></span>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-29238465204391852242013-04-14T11:06:00.006-07:002013-04-14T11:07:11.144-07:00Futures : Indie Development Platforms & Licensing<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">As an indie developer one of the first things that needs to be d<span style="font-size: x-small;">e<span style="font-size: x-small;">cided u<span style="font-size: x-small;">pon is the types of games that will be made<span style="font-size: x-small;">, <span style="font-size: x-small;">I <span style="font-size: x-small;">have collated a general list of what <span style="font-size: x-small;">I perce<span style="font-size: x-small;">ive to be the broad spectrum of <span style="font-size: x-small;">platforms that indies <span style="font-size: x-small;">currently develop for -</span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><b>Steam </b></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">PC</span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">M<span style="font-size: x-small;">ac OS X</span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><b><span style="font-size: x-small;">Unity</span></b> </span> </span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">PC</span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">Brows<span style="font-size: x-small;">er </span> </span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">Mac</span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">Mo<span style="font-size: x-small;">b</span>ile - Android/iOS</span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">X<span style="font-size: x-small;">BLA</span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;">Wii</span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;">PS4 </span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><br /></span></span>
<b><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">UDK</span></span></b><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">PC</span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">M<span style="font-size: x-small;">ac</span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;">PS3</span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;">Xbox </span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;">Mobile - Android<span style="font-size: x-small;">/iOS</span></span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"> </span></span><br /><b><span style="font-size: x-small;">Game Mak<span style="font-size: x-small;">er</span></span></b></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">PC</span></span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Mac</span></span><b><span style="font-size: x-small;"></span></b></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><b><span style="font-size: x-small;"><br /></span></b></span></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Indie <span style="font-size: x-small;">developers tend to use <span style="font-size: x-small;">pre-existing 3D engines a<span style="font-size: x-small;">s producing a unique engine from scrat<span style="font-size: x-small;">ch is time consuming, expensive and <span style="font-size: x-small;">generally w<span style="font-size: x-small;">on't b<span style="font-size: x-small;">e able to match <span style="font-size: x-small;">UDK, Cry<span style="font-size: x-small;">Engine<span style="font-size: x-small;">, Frost<span style="font-size: x-small;">bite and Unity (which have been designed specifically for developers). Developers tend to tweak existing engines to tail<span style="font-size: x-small;">or them to their needs, code<span style="font-size: x-small;">rs <span style="font-size: x-small;">create b<span style="font-size: x-small;">oth <span style="font-size: x-small;">in-editor sc<span style="font-size: x-small;">ripts (<span style="font-size: x-small;">to assi<span style="font-size: x-small;">st the design team with things the engine doesn't already <span style="font-size: x-small;">do for their unique pipeline) and specific code for in-<span style="font-size: x-small;">game that the original engine <span style="font-size: x-small;">does<span style="font-size: x-small;"> not offer. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;">T<span style="font-size: x-small;">he </span>companies that develop<span style="font-size: x-small;"> the game engines<span style="font-size: x-small;"> and continue to keep them up-to<span style="font-size: x-small;">-date with fellow comp<span style="font-size: x-small;">etitors and up<span style="font-size: x-small;">grades in technology make their money through licensing fees to <span style="font-size: x-small;">development stu<span style="font-size: x-small;">dios. Dependant on the plat<span style="font-size: x-small;">form the st<span style="font-size: x-small;">udio decides to dev<span style="font-size: x-small;">elop for can affect the licensing <span style="font-size: x-small;">price from a<span style="font-size: x-small;">nything between £1<span style="font-size: x-small;">50 all the way up to £<span style="font-size: x-small;">5000<span style="font-size: x-small;">. Other methods of <span style="font-size: x-small;">the game engine companies making <span style="font-size: x-small;">money from the developers can <span style="font-size: x-small;">be through indiv<span style="font-size: x-small;">idual sales of the game<span style="font-size: x-small;"> or allowing games to make X amount of sales and then begin to take a cut of any additional sales.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-62210187823242170962013-04-14T10:44:00.000-07:002013-04-14T10:44:22.350-07:00Futures : Indie Development Salary (UK)<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;">It is very hard to put an amount that I could potentially earn being part of a small ind<span style="font-size: x-small;">ie development team<span style="font-size: x-small;">, many factors will affect the<span style="font-size: x-small;"> revenue from the games we will create : team size, licenses, software, distr<span style="font-size: x-small;">ibution, publishing and how <span style="font-size: x-small;">well the game actually perfo<span style="font-size: x-small;">rms.</span></span></span></span></span></span></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">I recently look<span style="font-size: x-small;">ed in to<span style="font-size: x-small;"> forums where <span style="font-size: x-small;">people were attempting to <span style="font-size: x-small;">setu<span style="font-size: x-small;">p t<span style="font-size: x-small;">h<span style="font-size: x-small;">ei<span style="font-size: x-small;">r o<span style="font-size: x-small;">wn indie compan<span style="font-size: x-small;">ie</span>s to no success<span style="font-size: x-small;">, people had in<span style="font-size: x-small;">dividually re<span style="font-size: x-small;">leased games but wi<span style="font-size: x-small;">thout the correct market<span style="font-size: x-small;">i</span>ng and deployment knowledge to gain enough 'hype' or attention to cause a snowball effect of downloads. An example is a forum user reporting after <span style="font-size: x-small;">having his game on the market for over six months, <span style="font-size: x-small;">only receivin<span style="font-size: x-small;">g $1.37 <span style="font-size: x-small;">in total <span style="font-size: x-small;">from Kongregate.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">There seems to be split opin<span style="font-size: x-small;">ion on what makes up a successful indie game, many people argue that indie games can p<span style="font-size: x-small;">us<span style="font-size: x-small;">h the bo<span style="font-size: x-small;">undaries of the ind<span style="font-size: x-small;">ustry and thats what makes them <span style="font-size: x-small;">ap<span style="font-size: x-small;">peal<span style="font-size: x-small;">ing to ga<span style="font-size: x-small;">mers. Other p<span style="font-size: x-small;">eople suggest that being innovative is<span style="font-size: x-small;"> not enough, and for the game to 'make it' it needs to have up-to-date graphics and replicated much of AAA titles with <span style="font-size: x-small;">a te<span style="font-size: x-small;">am not e<span style="font-size: x-small;">ven<span style="font-size: x-small;"> 10% of the size. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">It appears much of the research I could do particularl<span style="font-size: x-small;">y on iOS<span style="font-size: x-small;">/Android mar<span style="font-size: x-small;">ket platf<span style="font-size: x-small;">o<span style="font-size: x-small;">rms would just lead to <span style="font-size: x-small;">'clone games' where a pa<span style="font-size: x-small;">rticular game mec<span style="font-size: x-small;">hanic which proved p<span style="font-size: x-small;">opular has been replicated and slightly modified/reskinned by small indie studios</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> i<span style="font-size: x-small;">n hope o<span style="font-size: x-small;">f <span style="font-size: x-small;">cashing in on <span style="font-size: x-small;">a quick buck. (see <span style="font-size: x-small;">An<span style="font-size: x-small;">gry<span style="font-size: x-small;">birds, Plants Vs Zombies<span style="font-size: x-small;"> etc<span style="font-size: x-small;">).</span></span></span></span></span></span></span></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">It almost seems impossible to<span style="font-size: x-small;"> work out any figures to what a st<span style="font-size: x-small;">udio could be expected to earn, with games such as Temple Run which sees 13 million <span style="font-size: x-small;">people <span style="font-size: x-small;">play the<span style="font-size: x-small;">ir iOS/Android game each day a<span style="font-size: x-small;">nd<span style="font-size: x-small;"> the introduction of <span style="font-size: x-small;">in-game purchases being a major part in <span style="font-size: x-small;">Ima<span style="font-size: x-small;">ngi Studio's s<span style="font-size: x-small;">equel </span>Temple Run 2.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">The market is constantly shifting<span style="font-size: x-small;"> - with <span style="font-size: x-small;">mobile devices ever increasing<span style="font-size: x-small;"> (more u<span style="font-size: x-small;">sers) the more <span style="font-size: x-small;">apps saturate th<span style="font-size: x-small;">e market (less visibility for <span style="font-size: x-small;">develop<span style="font-size: x-small;">ers), the new push on independ<span style="font-size: x-small;">ent studios to produce games for the PS4 and XBLA, Unity and UDK becoming more <span style="font-size: x-small;">popular and accessible<span style="font-size: x-small;"> and the <span style="font-size: x-small;">ever <span style="font-size: x-small;">mounting spotlight on indie devs<span style="font-size: x-small;"> releasing titles in succession to previous games that made a major imp<span style="font-size: x-small;">act on the gam<span style="font-size: x-small;">ing market itself.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-47140928383154827252013-04-14T05:11:00.001-07:002013-04-14T05:11:53.577-07:00Futures : Environment Artist Requirements<b><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Gameloft</span></span></b><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<i><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Quali<span style="font-size: x-small;">fi<span style="font-size: x-small;">cations</span></span></span></span></i><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"> </span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">1-2<span style="font-size: x-small;"> shipped titles, AAA p<span style="font-size: x-small;">referred</span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;">OR</span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;">5 Years of pr<span style="font-size: x-small;">ofessional environment art experience, any g<span style="font-size: x-small;">enre</span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">OR</span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">5 <span style="font-size: x-small;">Years of pref<span style="font-size: x-small;">essional 3D generalist experie<span style="font-size: x-small;">nce, any g<span style="font-size: x-small;">enre</span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><i>Skills</i> </span></span></span></span> </span></span> </span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Prof<span style="font-size: x-small;">icient in 3DsMax, Photoshop, ZBrush or other <span style="font-size: x-small;">3D s<span style="font-size: x-small;">o<span style="font-size: x-small;">ft<span style="font-size: x-small;">ware.</span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">A <span style="font-size: x-small;">keen eye towards form, shape, structure a<span style="font-size: x-small;">n</span>d silhou<span style="font-size: x-small;">ette in regards to modelling.</span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Good <span style="font-size: x-small;">understanding of scene composition, colo<span style="font-size: x-small;">ur and atmosphere.</span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Excellent eye for <span style="font-size: x-small;">qua<span style="font-size: x-small;">lity 3D wor<span style="font-size: x-small;">k.</span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Ability to model and texture high qua<span style="font-size: x-small;">lity low-poly environments.</span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Ad<span style="font-size: x-small;">vanced <span style="font-size: x-small;">understanding of current gen graphics,</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Ability to create textures for use with var<span style="font-size: x-small;">ious shader<span style="font-size: x-small;">s (Spec<span style="font-size: x-small;">u<span style="font-size: x-small;">lar, normal ma<span style="font-size: x-small;">ps etc.)</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Good sense of <span style="font-size: x-small;">volume, lig<span style="font-size: x-small;">hting and mat<span style="font-size: x-small;">erials.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Ability to give prec<span style="font-size: x-small;">ise and const<span style="font-size: x-small;">ruct<span style="font-size: x-small;">ive feedback o<span style="font-size: x-small;">n 3D game arts.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Ability to work as a team player with designers, developers and producers.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><i>Pluses</i></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Experience developing for iOS.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Familiar<span style="font-size: x-small;">ity with nextgen asset production <span style="font-size: x-small;">pipeline<span style="font-size: x-small;">.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> </span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Background in academic drawing, tra<span style="font-size: x-small;">ditional arts, sketching <span style="font-size: x-small;">or<span style="font-size: x-small;"> ill<span style="font-size: x-small;">ustration<span style="font-size: x-small;">.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"> </span></span></span></span></span> </span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><b>Creative Assem<span style="font-size: x-small;">bly</span></b></span></span><br />
<br /><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><i><span>Key Responsibilites</span></i><br />
<span>As a member of the buildings/architecture team, create game ready
buildings/props/siege equipment and settlements from initial concept to
final released asset in game</span><br />
<span>Respond quickly and intelligently to gameplay changes and tests</span><br />
<span>Work within constraints and requirements of the engine</span><br />
<span>Work with the designers to create visually stunning settlements and maps.</span><br />
<br /><i>
<span>Required</span></i><br />
<span>Visual flair, talent and creativity</span><br />
<span>Good knowledge of low poly modelling techniques for games, using Max, Maya etc.</span><br />
<span>Good knowledge of texture creation for games, including hand painting, baking and photo referenced texturing</span><br />
<span>Sculpting using Mudbox / Z-brush</span><br />
<span>Knowledge of games development pipeline/environment/engines</span><br />
<span>Self motivated, good communicator, positive can do attitude, team-player</span><br />
<span>Love of visual environment creation and a good understanding of gameplay</span><br />
<span>Demonstrable problem solving skills</span><br />
<br /><i>
<span>Ideal</span></i><br />
<span>Proven experience implementing game environments</span><br />
<span>One or more shipped AAA game</span><br />
<span>lighting and composition skills</span><br />
<span>2d painting and texturing skills</span><br />
<span>An interest in architecture and the built environment</span></span></span><br />
<br />
<br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span><b>Crytek</b></span></span></span><br />
<br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">
</span></span><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><strong></strong>Should have either a Degree or 3 years relevant experience in creating digital art.</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">
</span></span><br />
<i><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Demonstrated history of </span></span></i><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">
</span></span><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><strong></strong>Actively supporting Art Direction.<br />Working as part of a team to produce a single goal.<br />Demonstrate a strong ability to create outstanding photorealistic environments within a games engine.<br />Have had experience of the full production process from conception through to beta and mastering of a product.</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />
</span></span><br />
<i><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">All 3d Artists must demonstrate in their portfolio</span></span></i><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">
</span></span><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><strong></strong>Keen eye on detail and realism</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">
Creation of highpoly assets and then their conversion to an in game resolution.<br />A clear understanding of the normal mapping process.<br />A strong understanding UV layout and how to get the best of your textures.<br />Perspective for the overall scene and the bigger picture for the current task.<br />Well structured composition within work shown.<br />Basic examples of lighting and how to make the most of the assets you create.<br />
</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i>Responsibilities</i><strong></strong></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">
</span></span><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><strong></strong>Takes initiative and is willing to expand own horizon.</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Passion for making games. <br />Works together with other Level Artists on defining and creating environments and assets for the game.</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<br />
<i><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Knowledge and skills</span></span></i><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br />Ability to contribute innovative and original ideas towards all aspects of game production and development. <br />Expertise with 3d software, Autodesk Max, Maya preferred.<br />Expert with Photoshop.<br />Preferred experience with Cryengine 2 or similar engine<span style="font-size: x-small;">.</span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"></span></span><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span><span style="font-size: x-small;"><b> </b></span> </span></span></span>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-24167347338465632362013-04-04T08:58:00.001-07:002013-04-04T08:58:59.891-07:00Futures : Environment Artist Salary UK/US<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Aside from the <span style="font-size: x-small;">benefits of experience and skills I w<span style="font-size: x-small;">ould<span style="font-size: x-small;"> gain from <span style="font-size: x-small;">wor<span style="font-size: x-small;">king in a AAA comp<span style="font-size: x-small;">an<span style="font-size: x-small;">y, I was interested to see how much the <span style="font-size: x-small;">pay would <span style="font-size: x-small;">differ f<span style="font-size: x-small;">rom the UK to the US<span style="font-size: x-small;">. I also am interested to see how the<span style="font-size: x-small;"> <span style="font-size: x-small;">pay would compare to working and <span style="font-size: x-small;">the potential pay offs of being an indie dev<span style="font-size: x-small;"> (which is a very hard thing to nail down seeming as any good game has the poten<span style="font-size: x-small;">tial so spiral out of control when it is released, particularly iOS and Android apps currently...<span style="font-size: x-small;"> An<span style="font-size: x-small;">gry <span style="font-size: x-small;">Birds, Temple <span style="font-size: x-small;">Run<span style="font-size: x-small;"> to name a <span style="font-size: x-small;">cou<span style="font-size: x-small;">ple).</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">My research is based off n<span style="font-size: x-small;">um<span style="font-size: x-small;">erous game development <span style="font-size: x-small;">salary surv<span style="font-size: x-small;">eys to reach a<span style="font-size: x-small;"> more general and accurate pict<span style="font-size: x-small;">ure of the games industry, it is important <span style="font-size: x-small;">to note salary can vary depen<span style="font-size: x-small;">dant on the size<span style="font-size: x-small;">, location and type of company (and what titles have already been succes<span style="font-size: x-small;">fully released by them)</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span>. Its al<span style="font-size: x-small;">so interesting to point out there seems to be a 4<span style="font-size: x-small;">k different <span style="font-size: x-small;">between the North and the So<span style="font-size: x-small;">uth (The latter being the better paid...)</span></span></span></span> :<br />
<br />
<b><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">UK (<span style="font-size: x-small;">Env<span style="font-size: x-small;">i<span style="font-size: x-small;">r<span style="font-size: x-small;">onment Artist) 2009-2012 (p.a)</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></b><br />
<i><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">0-3<span style="font-size: x-small;"> Years <span style="font-size: x-small;">Ex<span style="font-size: x-small;">p <span style="font-size: x-small;">(Junior)</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> </i><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> £18,000</span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> £18,47<span style="font-size: x-small;">5</span> </span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"> £20,000</span> </span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"> £<span style="font-size: x-small;">26</span>,<span style="font-size: x-small;">707</span></span></span></span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"> £28,879 </span> </span></span></span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> £2<span style="font-size: x-small;">9</span>,<span style="font-size: x-small;">285</span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> </span></span><i><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></i><br />
<i><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">3<span style="font-size: x-small;">+ Years Exp (Normal/Sen<span style="font-size: x-small;">ior)</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> </i><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> £35,<span style="font-size: x-small;">833 </span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"> £37,352</span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> £38,636 </span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> £51,137</span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> £70,000+</span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> £100,000 </span></span><i><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"></span></i><br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"> </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> <br />
<b><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">U<span style="font-size: x-small;">S</span> (<span style="font-size: x-small;">Env<span style="font-size: x-small;">i<span style="font-size: x-small;">r<span style="font-size: x-small;">onment Artist) 2009-2012 (p.a)</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></b><br />
<i><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">0-3<span style="font-size: x-small;"> Years <span style="font-size: x-small;">Ex<span style="font-size: x-small;">p <span style="font-size: x-small;">(Junior)</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> </i><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> $4<span style="font-size: x-small;">1,611</span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> $49,009 </span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> <span style="font-size: x-small;">$</span>75,780</span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"> $79,000</span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> </span></span><i><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></i><br />
<i><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">3<span style="font-size: x-small;">+ Years Exp (Normal/Sen<span style="font-size: x-small;">ior)</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> </i><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> $<span style="font-size: x-small;">7<span style="font-size: x-small;">5</span>,<span style="font-size: x-small;">009 </span></span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"> <span style="font-size: x-small;">$80,817</span> </span></span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"> $84<span style="font-size: x-small;">,337</span></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"> $97<span style="font-size: x-small;">,20<span style="font-size: x-small;">6</span></span> <span style="font-size: x-small;">x</span></span></span></span></span></span></span></span><i><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"></span></i><br />
<i><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></i>
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i>*Research</i></span></span><br />
<br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i> <u>US</u></i></span></span><br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i>http://www.edge-online.com/news/average-us-game-developer-salary-down-4/ </i></span></span><br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i> http://www.gamecareerguide.com/features/980/game_developer_salary_survey_.php </i></span></span><br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i> http://www.joystiq.com/2011/04/27/game-developer-salaries-in-2010-tracked-fills-us-once-more-with/ </i></span></span><br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i> http://uk.gamespot.com/news/average-2012-us-dev-salary-84000-6406397 </i></span></span><br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i> http://www.gamasutra.com/view/news/167355/ </i></span></span><br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i> http://www.ign.com/articles/2012/04/03/how-much-do-game-developers-make </i></span></span><br />
<br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i><u>UK</u> </i></span></span><br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i> http://www.payscale.com/research/UK/Job=Video_Game_Designer/Salary </i></span></span><br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i> http://www.videogamescourses.co.uk/tg-salary.php </i></span></span><br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i> http://www.develop-online.net/features/429/The-2009-UK-Games-Development-Salary-Survey </i></span></span><br />
<span style="font-size: xx-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><i> http://www.prospects.ac.uk/games_developer_salary.htm </i></span></span><br />
<i><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: xx-small;"> http://www.develop-online.net/features/1529/Develop-Salary-Survey-2012-The-results</span></span></i><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-91898602099448045262013-04-04T08:24:00.001-07:002013-04-04T09:03:45.319-07:00Futures : Starting an Indie Studio<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">The idea of being part (and hopefully running) an independent game studio, with the ability to develop what we want to create, with the software and skill we have is a very desirable one. The idea has grown on me through a combination of Matmi's small-group based projects - where everything relies on only a few people doing multi-role work, and the growing skillsets and relationships between fellow students within my class. </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">I think an indie-development studio relies heavily on work ethic, the ability to multi-task, manage time well and having a real passion to succeed from concept to realization. I believe with what I know (3D Modelling, 2D Texturing, Basic Scripting (Kismet & Javascript), Unity3D & UDK engines, timeframes and my work ethic) I have the foundation to start a studio at the end of next year with a few similar minded people.</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">I think one of the main problems with starting up from such a young age is not particularly the lack of industry experience ( I personally think being naive could in fact help us create something more unique ), but the money we would need to rent office space, afford industry standard software and earn enough to allow us to spend enough hours working on the project as opposed to having it side-lined to evenings and weekends.</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">They are a range of ways to help fund the start up of an independent game company that have come around in recent years. The first port of call is the indie-fund - a project that supports the growth of games, allowing developers to become financially independent and stay financially independent. It was created by a group of succesful indies (Jonathan Blow, Ron Carmal, Kyle Gabler, Aaron Isaksen, Kellee Santiago, Nathan Vella and Matthew Wegner) looking to encourage and support the next wave of game developers, via a method that is a serious alternative to the traditional publishing model. The model works by offering a flexible budget with no 'set' milestones, an easy repayment scheme that is only effective if the game begins to make enough money to keep the company creating and begin to pay back the first investment. There is also no long term obligation - if after two years the game has failed to hit the estimated sales targets, the agreement expires and any revenue the game generates from that point onwards goes 100% to the indie development studio.</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">The second option is through Kickstarter - a recent creation which allows crowdsourcing to bring in enough money to begin development of a game. It requires the developers to produce a video and written explanation with concepts as to what the game aims to be, what it will involve and what supporters will receive for their money. Supporters can offer from a minimum amount to whatever they feel they want to. There is an initial 'target' that the indie studio sets as their goal, and if it exceeds the amount they set new goals that they could achieve with additional funding. The only down side to this method is there is no gurantee that the pitch will generate enough money to allow development, and if the minimum budget is not met then the studio will receive no money from Kickstater (and the supporters will be re-reimbursed). </span></span> <br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">The final option is to be self-sufficient with the project, with each member having a part time job to afford to rent an office (or work from home which is less productive and harder to communicate), to pay for software and any other costs that will be incurred throughout the production (developer fees, licenses, distribution, marketing). What I have learned through this method though is how easy it is to get a big-name publisher on board, how easy it is to just send them either a demo or a bunch of screenshots and a description of the game and it result in an actual meeting with companys such as SEGA, EA and Rovio.</span></span> Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-39561915913793546192013-04-04T07:51:00.001-07:002013-04-16T17:43:22.207-07:00Futures : Environment Artist Overview<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">I think its important to note there is a definite difference between an environment artist and a level designer. There is a lot of confusion on the internet as to what defines each job role because the more complex game design has become the more designers/artists have been required to create a AAA standard title ready to be shipped within a timeframe, but there is a clear way to seperate these roles these days. </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Level Designers (LD) create the actual gameplay and scripted events that are to happen within the levels - combining pacing with skill, ability and player knowledge to create exciting scenarios for players to play through. An Environment Artist (EA) will take an approved LD's level and 'art it up' using a combination of textures, 3D assets, particles, lighting and practically anything else that isn't gameplay specific or change the way the level is played. </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">There seems to be two workflows for an environment artist, one is that they go through a very basic level that has been constructed by an LD and use a variety of modular assets to craft around the blockmap. The second is to tailor make the scenery from the initial blockmaps, insuring that each section of the game is unique and handcrafted, this method has its drawbacks with additional textures and 3D models alongside longer artist/designer development time (having to create unique assets that are not reusable).</span></span> Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-83973473643074611242013-04-04T07:27:00.001-07:002013-04-04T07:27:39.472-07:00Futures : General Thoughts...<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">I'm in two minds about which direction to go when I finish my degree at Futureworks (well three if you include th<span style="font-size: x-small;">e possibility of cont<span style="font-size: x-small;">inuing on to a Masters Degree)</span></span>. There are two paths th<span style="font-size: x-small;">at really stand up for me, <span style="font-size: x-small;">through my work <span style="font-size: x-small;">at Matmi and the kind of work I have fo<span style="font-size: x-small;">cussed on throughout my time on the co<span style="font-size: x-small;">urse ha<span style="font-size: x-small;">s led me towards being an Environment <span style="font-size: x-small;">Artist or starting up my own Indi<span style="font-size: x-small;">e Studio<span style="font-size: x-small;">. </span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">I hope thro<span style="font-size: x-small;">ugh thi<span style="font-size: x-small;">s module to <span style="font-size: x-small;">look in to the <span style="font-size: x-small;">details of these two very different jobs, and see wh<span style="font-size: x-small;">ich is more su<span style="font-size: x-small;">ited to my strengths and hopes.<span style="font-size: x-small;"> </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">I like the idea of being an environment artist at a bigger studio and working my way up<span style="font-size: x-small;">, learning solid foundations from which to base a<span style="font-size: x-small;">n indie <span style="font-size: x-small;">dev stu<span style="font-size: x-small;">dio from. On the other hand I <span style="font-size: x-small;">believe working at a AAA <span style="font-size: x-small;">studio m<span style="font-size: x-small;">ay ch<span style="font-size: x-small;">ange or '<span style="font-size: x-small;">taint' the way I perceive game development<span style="font-size: x-small;"> and <span style="font-size: x-small;">could potentially keep me <span style="font-size: x-small;">locked in to a AAA car<span style="font-size: x-small;">eer<span style="font-size: x-small;"> designing games for other people instead of my own. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-38323402122784244642013-04-01T10:05:00.000-07:002013-04-01T10:18:02.623-07:00Polycount<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">In this module I've decided not to be restricted by the polycounts I have previously aimed for, I want to take advantage of the powerful Unreal Engine and produce a realistic looking environment. Working on a title for iOS and the work I have done with the Unity3D engine has made me want to try something new, and with the more-than-capable UE3 and soon to be UE4 engines I felt I should try to push what I know of high-poly modelling and see how the engine copes with both high-resolution textures and high-poly 3D models. </span></span><br />
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<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">I <span style="font-size: x-small;">will also m<span style="font-size: x-small;">odel the<span style="font-size: x-small;"> modular asse<span style="font-size: x-small;">ts in a way th<span style="font-size: x-small;">at</span> all<span style="font-size: x-small;">ows me <span style="font-size: x-small;">to use them <span style="font-size: x-small;">in different sit<span style="font-size: x-small;">uations (with<span style="font-size: x-small;"> alternate pieces, at different angles<span style="font-size: x-small;"> etc). </span></span></span></span></span></span></span></span></span></span> </span></span>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-26323334469601361002013-04-01T08:10:00.002-07:002013-04-16T04:29:55.790-07:00Texture Formats & Resolutions<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">Texture sizes within UDK are required to be x2 to work within the engine. What I have discovered recently which benefits a lot of meshes that are particularly wide or tall is to have a UV map which isn't distorted to fit a square, but to use a rectangular UV space to map the object on to. </span><br />
<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;"></span><br />
<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">UDK accepts the standard 512x512, 1024x1024 etc. but can also accept anything from a 256x2048 to a more sensible 512x1024 texture. </span><br />
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*It's also important to note UDK has specific file types it can read for textures, each has different properties such as a 24Bit or 32Bit .tga file is hard to re-edit but can include alpha information, but a .PSD file can offer editability but long import times and large file sizes.</span><br />
<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;"></span><br />
<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">Here is a list of all accepted file types within the UDK engine, all using the same layered image but with different formats on export : </span><br />
<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;"></span><br />
<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">
JPG: 2,6Mb</span><br />
<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">PNG: 3,6Mb</span><br />
<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">DDS: 2,7Mb</span><br />
<span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif; font-size: x-small;">BMP: 12,2Mb
TGA: 12,6Mb </span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-family: "Helvetica Neue", Arial, Helvetica, sans-serif;">PSD: 24,6Mb</span> </span></span> Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-20192136022192293802013-04-01T07:57:00.004-07:002013-04-01T07:57:29.215-07:00Scaling within textures<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">I have been thinking about the theory process of producing textures which I could map on to objects to help brea<span style="font-size: x-small;">k up the repetition of the pattern. At the current state of game engines it is still beyond ou<span style="font-size: x-small;">r reach to produce truly procedu<span style="font-size: x-small;">ral <span style="font-size: x-small;">textu<span style="font-size: x-small;">res for terrains <span style="font-size: x-small;">or large-scale models, but there are tricks we can use to help break up the<span style="font-size: x-small;"> <span style="font-size: x-small;">noti<span style="font-size: x-small;">ceable patterns</span></span>. </span></span></span></span></span></span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">My first theory is scaling the normal map differently to <span style="font-size: x-small;">the diffuse map<span style="font-size: x-small;">, eventually on a flat surf<span style="font-size: x-small;">ace even this will produce a p<span style="font-size: x-small;">attern as the resolution of the normal map fits X amount of times within each texture m<span style="font-size: x-small;">ap or vice versa. This<span style="font-size: x-small;"> trick works much more effectively on a<span style="font-size: x-small;">n organically shaped mesh, where light will give a greater perception of depth to the mesh<span style="font-size: x-small;">, </span></span></span></span></span></span></span></span>and in turn would <span style="font-size: x-small;">shade <span style="font-size: x-small;">the</span> normal map different<span style="font-size: x-small;">ly throughout the model (making a seamless, pa<span style="font-size: x-small;">tternless effect)</span>.</span></span></span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">My second idea lies within lay<span style="font-size: x-small;">er masks. I don<span style="font-size: x-small;">'t know how complex the ma<span style="font-size: x-small;">t<span style="font-size: x-small;">erial system can be<span style="font-size: x-small;">,</span></span></span></span></span></span> but if I could combine layer ma<span style="font-size: x-small;">sks, scale properties and <span style="font-size: x-small;">different diffuse channels to<span style="font-size: x-small;">gether <span style="font-size: x-small;">and layer them up <span style="font-size: x-small;">on the model </span></span></span></span></span>to produce<span style="font-size: x-small;"> a mu<span style="font-size: x-small;">lti-t<span style="font-size: x-small;">ierd </span></span></span>mate<span style="font-size: x-small;">rial<span style="font-size: x-small;">.</span></span></span></span>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-28257199480074889762013-03-29T12:12:00.001-07:002013-03-29T12:12:49.856-07:00Asset List for UDK Desert level <span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">After my in<span style="font-size: x-small;">itial block map and ske<span style="font-size: x-small;">tche<span style="font-size: x-small;">s I have produced I have wrote a list (that is open to change<span style="font-size: x-small;">) of what I require to pr<span style="font-size: x-small;">od<span style="font-size: x-small;">uce my <span style="font-size: x-small;">level to a good <span style="font-size: x-small;">standard and involve enough variety to keep the visuals interesting. </span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">I'm particularly going to focus throughout this project to produce effective normal maps and 3D models that can be used at many different angles and scale<span style="font-size: x-small;">s to produce a seamless organic en<span style="font-size: x-small;">vironment. I want to look in to UDKs texture editing <span style="font-size: x-small;">language to see how I can use the scale of normal maps in <span style="font-size: x-small;">relation to the texture maps to break up the repet<span style="font-size: x-small;"><span style="font-size: x-small;">i</span>tive nature of tiling textures.</span></span></span></span></span> <span style="font-size: x-small;">A normal texture will <span style="font-size: x-small;">produce the same RGB value<span style="font-size: x-small;">s no matter what <span style="font-size: x-small;">angle it is position on a model, where as a <span style="font-size: x-small;">baked normal map will catch different lighting information <span style="font-size: x-small;">dependant on it<span style="font-size: x-small;">s position on the model<span style="font-size: x-small;"> (I will do a seperate post about this in the future).</span></span></span></span></span></span></span></span> </span></span></span></span></span></span></span></span></span><b><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"> </span></b></span><br />
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<span style="font-size: x-small;"><b><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">MODULAR</span></b></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Canyon (Background element)</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Soft Rock Wall </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Rough Rock Wall </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Stone Wall</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Stone Column (Carved)</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Large Stone Column (Single)</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Gate</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Large Brick</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Sand Stairs </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Tomb Support Column</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Tomb Support Wall</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Tomb Support Wall (With Window) </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"> </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"> </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><b><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">UNIQUE</span></b></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Skydome (Background element)</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Large rocks x 2</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Walkway Set-piece</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Broken Rope Bridge </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"> </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Organ Cactus</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Small Spiked Cactus</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Ball Cactus</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Four Sided Spiked Cactus</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Balloon Cactus</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Long Leaf Plant</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"> </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Circular Puzzle Stone</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Giant Swinging Axe</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Vulture(?) </span></span><br />
<br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Sand Mound</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Sand Stream</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Obelisk </span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><br /></span></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><br /></span></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><br /></span></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><b>RE-USABLE TEXTURES</b></span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><br /></span></span>
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">Desert Floor (Different textures using cloud layer masks)</span></span><br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">Generic Sand Wall NM + Texture</span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;">Generic Arizona Stone NM + Texture </span></span><br />
<span style="font-size: x-small;"><span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"> </span></span>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-4218794126030072552013-03-14T09:15:00.002-07:002013-04-18T08:08:44.452-07:00Level Environment Concept<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">I'm looking to <span style="font-size: x-small;">create an immersive experience within UDK based on an <span style="font-size: x-small;">a<span style="font-size: x-small;">ri</span>zon<span style="font-size: x-small;">a desert type theme, cr<span style="font-size: x-small;">ossed with the mystical architecture and h<span style="font-size: x-small;">ieroglyphics of the ancient Egyptians. <span style="font-size: x-small;">I plan to produce a range of different assets <span style="font-size: x-small;">for this project, some of which will<span style="font-size: x-small;"> be uniqu<span style="font-size: x-small;">e and indepen<span style="font-size: x-small;">dent where as <span style="font-size: x-small;">others will be constructed with modular development in mind. </span></span></span></span></span></span></span></span></span></span></span></span></span><br />
<br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">I have produced a series of mood boa<span style="font-size: x-small;">rds to help assist me get <span style="font-size: x-small;">a realistic setting to my en<span style="font-size: x-small;">v<span style="font-size: x-small;">ironment, and that everything that is within it 'could' be found there. The colours within these photographs will help me bi<span style="font-size: x-small;">nd the land, foliage and sky together<span style="font-size: x-small;">. It helps clearly show the relationship between the clouds, and how they reflect of<span style="font-size: x-small;">f the colour of the planes belo<span style="font-size: x-small;">w. I also like how colours<span style="font-size: x-small;"> <span style="font-size: x-small;">you don't <span style="font-size: x-small;">expect before actually researching help bring a sense of <span style="font-size: x-small;">depth to the rocks. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> <br />
<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><br /></span></span>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><br /></span></span>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-84113370728348491122013-02-06T02:55:00.005-08:002013-04-10T19:44:17.225-07:00Digital Rendition of 8th Square Book<div class="separator" style="clear: both; text-align: center;">
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<span id="goog_1797097767"></span><span id="goog_1797097768"></span>Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.comtag:blogger.com,1999:blog-3144361015304594535.post-6209069794295231552013-02-06T02:55:00.003-08:002013-04-10T19:45:25.352-07:00Scene Changing<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;">Scene changing was one of my last parts to this project, <span style="font-size: x-small;">originally I wanted the inside of the bui<span style="font-size: x-small;">ldings to be immediately accessed through the door (and remaining inside the game world, not a seperate space) <span style="font-size: x-small;">but this soon became impractic<span style="font-size: x-small;">al when put <span style="font-size: x-small;">with the current control system, camera logi<span style="font-size: x-small;">c and size of structu<span style="font-size: x-small;">res (and working out how to make the camera cope with third-person pe<span style="font-size: x-small;">rspective in such a tight spaces was impossible!). </span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">I decided to go for a <span style="font-size: x-small;">Pok<span style="font-size: x-small;">émon<span style="font-size: x-small;">-esque room enter<span style="font-size: x-small;"> process, a player would walk up to an open door and instantly be transitioned to the inside of a building<span style="font-size: x-small;">. <span style="font-size: x-small;">I ha<span style="font-size: x-small;">d th<span style="font-size: x-small;">e idea that the inside of the room should feel completely isolated from <span style="font-size: x-small;">everything else and felt the hard-edged interior should <span style="font-size: x-small;">would benefit from a simple <span style="font-size: x-small;">fa<span style="font-size: x-small;">d</span>ing black backdrop.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">This was only an example, I <span style="font-size: x-small;">was running out of time really especially with the plans to get a book prepared <span style="font-size: x-small;">f<span style="font-size: x-small;">or the <span style="font-size: x-small;">hand-in date. <span style="font-size: x-small;">I was able <span style="font-size: x-small;">strip out the town hall's exteri<span style="font-size: x-small;">or shell a<span style="font-size: x-small;">s a base, ensuring I was using the exact same space as the game showed. I had to produce some simp<span style="font-size: x-small;">le collision boxes <span style="font-size: x-small;">so that players couldn't j<span style="font-size: x-small;">ust walk out the fron<span style="font-size: x-small;">t of the structure and in to the <span style="font-size: x-small;">fading backd<span style="font-size: x-small;">r<span style="font-size: x-small;">op.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg92TjjRUAn5JFMoL0hbz_ygKM0r4rpkd8s7p7S1nj5MfSZltowa5mxhkS2DCqYYuNWEm5W8VGp1zjLGWVxhm15OOruQAkqYrs_QH_5DBJcJv8UdbTeSWdS8www4l1SN7mei0xN9LHswa8/s1600/Screen+Shot+2013-01-30+at+13.00.33.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg92TjjRUAn5JFMoL0hbz_ygKM0r4rpkd8s7p7S1nj5MfSZltowa5mxhkS2DCqYYuNWEm5W8VGp1zjLGWVxhm15OOruQAkqYrs_QH_5DBJcJv8UdbTeSWdS8www4l1SN7mei0xN9LHswa8/s640/Screen+Shot+2013-01-30+at+13.00.33.png" width="640" /></a></div>
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">The camera switche<span style="font-size: x-small;">s<span style="font-size: x-small;"> to an isometric camera which keeps the player locked <span style="font-size: x-small;">to<span style="font-size: x-small;"> the <span style="font-size: x-small;">centre o<span style="font-size: x-small;">f the screen, I think this works really well particularly with the control setup current<span style="font-size: x-small;">ly. </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;"><span style="font-size: x-small;">Below is an i<span style="font-size: x-small;">n-game<span style="font-size: x-small;"> screenshot of the interior of the town hall (prototype), and following that is some simple renders of the interi<span style="font-size: x-small;">or assets.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span> <br />
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<span style="font-family: "Helvetica Neue",Arial,Helvetica,sans-serif;"><span style="font-size: x-small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-7KA7rMa-CmxWeBQe6ioR38uzWQMx9SHUTxQiAiooTpHnjLK2FxLJCqv6VSYplRaSapb0orlb8pOBGp3f3PF2fMXjjPkAPcXOloJPr2AOloCre-sRL5mT1UC-3CtVosqSrRMk2wHp4qg/s1600/Screen+Shot+2013-04-11+at+02.19.21.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-7KA7rMa-CmxWeBQe6ioR38uzWQMx9SHUTxQiAiooTpHnjLK2FxLJCqv6VSYplRaSapb0orlb8pOBGp3f3PF2fMXjjPkAPcXOloJPr2AOloCre-sRL5mT1UC-3CtVosqSrRMk2wHp4qg/s640/Screen+Shot+2013-04-11+at+02.19.21.png" width="640" /></a></span></span></div>
Joe Graingerhttp://www.blogger.com/profile/12854992840952471028noreply@blogger.com