In this model I have tried to keep the poly count to a minimum, this is a general rule for objects that aren't particularly going to be closely inspected or be major game elements in their own right.
I have reduced polys inside the side cylinders using the Weld function, and picking out only important details which would catch major highlights when placed within the games render engine. I have incorporated the model in a scene to show an example of how it holds up to higher-res geometry. The model has also been fully unwrapped and simply textured for the example scene.
Here is the wireframe showing the simple geometry :