20121016

Project Plan


Project Plan           
Through this module I aim to produce a body of visual work, which would function within a game engine. I intend to create a fully rigged and animated main character, a modular village system and a variety of environmental assets and if possible. I will present the final work through a series of in-game renders of the entire project once it is assembled together.
I intend to tackle the project in a structured, methodical approach. I will be producing the 3D work in a combination of programs including Cinema 4D, 3DsMax and Unity3D. All conceptual work will be produced in Adobe Photoshop or with traditional pen and paper.
The final images will be displayed within an A3 portfolio, carefully mounted and pieced together, I hope the body of work will give me the opportunity to [with the help of a coder] produce a fully functioning iOS or Android game.
I believe through this entire progress, I will learn numerous new skills that will benefit me on my degree course at Futureworks. I think my main challenge will come from the animation of the 3D character, but understanding the basic process of rigging and animating in 3DsMax will open up so many more creative opportunities with my work.
It gives me a transferable skill that I can apply to (with small differences) different 3D applications. It will also further my understanding of the development pipeline, and how to both prepare and produce assets which are game-ready. I also hope to take away a more informed idea of how to layout environments/levels for a player to play through.

Time Table 

October

Concept and R&D
November

Style Development
December

Character Development
January

Environment Development
February

World layout / Implementation
March

Review, Refine and Polish
April

Portfolio