How
cognitive ergonomics can be used to inform interactive user design within New Media.
Cognitive Ergonomics – what are they?
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why do they matter?
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Talk about new media and devices as biotic
extensions of the body/ mind.
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New media as devices that bridge the gap
between man and data.
Technology is a tool
Man > tool >
food
MAN > tool > data
Data = necessity in todays society
Better tools make data easy... optimising process.
Quicker data, better data. More specific.
Interface – example of intuitive user input and feedback..
Page transistions – as natural as possible –
relating to real world experience. Tactile as possible – or as tactile as
tablet etc will permit.
Real world example, link to Donald Norman -
push pull door ergonomic? – quote someone. Bar – push, handle pull, flat door push?
push pull door ergonomic? – quote someone. Bar – push, handle pull, flat door push?
Digital evolution of keyboard -
Keyboards are anchored to past interactions with
typewriters / keyboards/ layouts never change – num. pad invented to make
typing numbers in banks etc more efficient. – the following 20 years saw rise
to a shrink in size for most devices – whilst becoming more powerful.
Reduction in size = reduction in keys – which
have then to be given more than one function. Which we see in mobile devices
and laptops – all linked to scale.
In some instances – keyboard size has been
governed by the screen size of the media. Blackberry had a wider screen to
accommodate the keys.
Ios devices have a landscape and portrait keyboard mode.
It all comes down to familiarity and whilst key
order is the same – QWERTY.
The gaps between keys – key sizes and shapes
always differ – and as such there can be a ‘familiarisation process’ which
takes time. Notabily with the nokia N36 which involved keys running down each
side of the screen – Insert Quote -
this was a bold move – but after familiarisation – became just as easy to type
on. But was limited to that device alone and screen size.
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Cognitive Ergonomics
New media – definition now – previous – BE GENERAL
Design interfaces (software) & technologies (hardware) that surround it.
usercentric design within new media – looks at how the user interacts with the product – and how the product learns from the user.
New media – definition now – previous – BE GENERAL
Design interfaces (software) & technologies (hardware) that surround it.
usercentric design within new media – looks at how the user interacts with the product – and how the product learns from the user.
New media –
EVOLUTION OF
definition hardware & software
definition hardware & software
Both will have
advances that have meant a prompt change in the other.
both are linked
they CAN restrict each other.
pushing harware to the limit?
in context to the ipod - ADVANCEMENTS
both are linked
they CAN restrict each other.
pushing harware to the limit?
in context to the ipod - ADVANCEMENTS
Hardware meant that
the colour of the screen was green
with advancements to the screen spec, meant that colour was introduced, and could be used in the software to assist the user – which made the product more informative – easier - to use AND more attractive to the user – (album artwork) etc.
gestalt of the interface – meant that software developers could implement optimal user interaction and refined design based on new hardware functionality.
facebook – social network – instant communication, access to multimedia on demand, networking with friends/community
with advancements to the screen spec, meant that colour was introduced, and could be used in the software to assist the user – which made the product more informative – easier - to use AND more attractive to the user – (album artwork) etc.
gestalt of the interface – meant that software developers could implement optimal user interaction and refined design based on new hardware functionality.
facebook – social network – instant communication, access to multimedia on demand, networking with friends/community
past and present – Old mobile phones (Nokia example) used to be ‘new media’ but no longer fits the definition, a range of new technologies have been embraced under the new media umbrella (Social networks, mobile devices, technologies)
touch devices – new
possibilities, fast change to new technology (embraced worldwide)
new interaction challenges –
Multi-touch, finger obscuring interaction, scale,
Windows 8 multi-platform interaction
recognition – user feeling familarised with devices they’ve never used before (
an elabourate version of the digital keyboard revolution, same interface but
different method of interaction – touchpad, mouse, tablet )
jump to iGlasses (Google) – 6th
Sense, new hardware input (complete removal of keyboard, touch interaction)
what innovation it will bring –
seamless digital/real (removal of the screen (QUOTE), technology learning from
the user (user centred design))
Ensure users are familiar with
new means of user input – innovation will constantly push technology forward
(SIRI iGLASS) people communication – natural, more so than physical touch
(software affects hardware, hardware affects software) ever evolving process.
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example of New Media in terms of software and hardware
Photoshop
Within this
SOFTWARE
design features that benefit EVERYONE
shortcuts, automatic processes (remembering passwords etc), useful data display HUD.
design features that benefit INDIVIDUALS
photoshop personalised shortcuts, keychain access, top sites, bookmarks,
Iphone
HARDWARESOFTWARE
design features that benefit EVERYONE
shortcuts, automatic processes (remembering passwords etc), useful data display HUD.
design features that benefit INDIVIDUALS
photoshop personalised shortcuts, keychain access, top sites, bookmarks,
Iphone
design features that benefit EVERYONE
optimised keyboard layout – portrait landscape – gestalt.
design features that benefit INDIVIDUALS