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Skeleton Essay

Skeleton Essay      



Introduction: defining new media and giving an example of its frequent use in our daily lives; why we must endeavour to inform innovative and refined processes for interactive user input.

Evolution of touch devices and how advancements in technology has provided users with a simpler, more intuitive experience. 


o     Examples of user input from trackpads, ipods, phones and tablets. COMPONENTS



o     Examples of technology advancing to allow for more accurate user input, multi-touch and gestures. COGNITIVE ERGONOMICS – USER-CENTRED DESIGN



o     Standards of today’s devices and their expectations of new users. - TECHNOLOGY



How current technologies are pushing how users interact with media, references to the 6th Sense TED Talk, Google’s glasses and Apples cross platform multi-touch interfaces. – CONSUMING COMMERCIAL INFORMATION



o   How these may benefit us from what already exists.



o   The impact and difficulties this will have on the design process for interactive media within these technologies.



Look how Google’s glasses(or another next-gen device) is using cognitive ergonomics to make an entirely new form of user interaction feel natural. How we can refine the interface through seeing how users expect things to function and how they currently function. – CASE STUDIES

Summarise: Explain the rapid expansion of touch technology as an example, and explain how important it is that we integrate natural interface systems to allow users to more fluidly use and make the most of the new technologies.