www.timspanjer.com
www.andybaigent3d.com
www.jonarm.com
www.michaeldunnam.com
www.roelcoucke.com
www.ryandao.com
I think if I am to pursue a career within the games industry as an environment artist I will want to produce a digital (and printed) portfolio exploring a diverse range of environments. I also believe showing some of the more exciting models on their own would be advantageous to show my modelling skills, and perhaps some more organic work produced in Mudbox or ZBrush as these programs seem to appear more and more on these job application requirements.