20121010

Paper Based Design : Project One

In this task I was grouped with a couple of other students to produce a working prototype of a paper based game within a day. We were given free reign over the style/type of game we would create, but were restricted by four rules which would help constrain our ideas. These rules were that it must be turn based, on a tiled board, make use of either dice or coin flips and last no longer than 15 minutes. These rules alone brought light to many ideas, such as games based on the foundations of a time trial, or through planning player moves many turns ahead..

After discussions with the group, we had come to an agreement on a game we coined as "Chicken Cross" in which two players were to cross a large section of road (With both players starting on opposite sides of the road). 


 The game's rules were as follows:

  • Both players draw five cards from a shuffled deck, each card has an effect on the gameplay. 
  • Players then roll at the start to determine who goes first.
  • Player movement depends on dice roll. They can move left, right and up as many units as possible determined by the dice roll. Moving backwards is only allowed if every alternative direction is impossible at the current point in play.
  • Before a player moves they can place down a card which may have one of the effects listed in the table below.
  • First player to reach the opposite side of the road wins.
  • Dice will feature 3 faces coloured red whilst 3 are green to signify if a cards effect is positive or negative. 

 

 

Card                                        Effect


Cone                              Player places small obstacle taking up 1 grid on the board.

Barricade                       Dependent on barricade type, blocks player movement (1 - 3 tiles in width)


Traffic Jam                     Column of cars across the entire horizontal axis of the board for 2 turns blocking
                                       movement above or below the line.

Oil Slick                          Areas of 2x2 grids are placed on the board where a player is granted either +2

                                       moves if the player gets a green dice roll, or -2 moves if the dice roll is red.

Chicken Flight                Grants a player the ability to fly over barricades and other obstacles.


Citizen Help                   Enemy player misses a go.


Vehicular Drag Back      Roll dice, if even number appears the enemy player's next move will be

                                      halved, if however it's odd the card effects the other player.

Truck Smash                  When used the truck will either knock the enemy player back on a red dice

                                       roll, or push the player forward 6 spaces.



During play testing the game, what we had learnt through playing the game only a small number of times was the sheer scale of a single game. We would really need to make the level much more narrow to accommodate more tactical and interesting gameplay. The map currently was just too wide for the obstacles or special cards to have any real impact on the game.

We also found the oil slicks to be useful in directing players across the map, it might be worth considering having them randomly assigned to tiles at the beginning of each new game to keep the gameplay fresh and not predictable. Perhaps even introducing larger and more abstract shapes with increasing difficulty could add a new dimension to the game.