The texture map for this model was produced through planar and cylindrical mapping. The original texture is hand painted via the same process as the robot, and after a series of changes to the saturation and contrast of the hand painted texture I overlaid a single heavily modified photo-realistic texture referenced from elephant skin.
The accessory for this model was done pretty quickly as it was more an after-thought, I cylindrically unwrapped the mesh and then manually stretched out the vertex points on the edges for depth. I kept reloading the texture on to the model in 3DsMax to ensure the colour of the canvas holding pouch was in harmony with the tone of the Molefa.
Experimenting with this process lead to mixed results and I decided to take an alternate approach within the software. There is another UV mapping method called Unwrap Vertex Painting which allowed me to paint areas of the model I wanted to 'protect' from seam lines and other sections I would want to 'attract' seams (Such as the centerline of the underbody). The image below shows this part of the process. Red is for protect, Blue is for attract.